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I'm an instructor for the Computer, Science and Internet course at Full Sail University in Orlando, Fl. I'm taking the Education Media Design and Technology Masters so that I may expand my teaching repertoire and become a better instructor.
Showing posts with label education. Show all posts
Showing posts with label education. Show all posts

Saturday, August 27, 2011

BP9_RILS Links

After I posted my own RILS experience, I took a look at my fellow colleagues blogs to see what they were up to. Many of them had great ideas and positive experiences.

What are they doing?

Take a look at this link to see my comments on Hunter's Blog "Blogged on Phonics". He used an online polling system to "give his students a voice". Really good idea and a great project. 


Use this link to see my comments on David Middlebrook's Blog "Teaching Music Through Technology". David used online music creation and editing tools to allow his students to create, edit and publish their own piece of music. I firmly believe that students learn best by "doing" (hence my own blog title) and Dave's project is such a great example of that.


These are just two examples of the many great projects my fellow classmates created in their quest to improve education and make learning more relevant to our students. 

It's been a long month, but in the end I think we all learned quite a bit. Good job everyone :)

Saturday, August 20, 2011

PE4_Virtual Manipulatives

For the next few posts, I'll be exploring some virtual manipulative websites for my RILS project.

Virtual manipulatives are, basically, interactive, web or computer based applications that allow for exploration of mathematical concepts. Virtual manipulatives were originally created to model "concrete" math manipulatives such as base ten blocks, algebra tiles, blocks and so on.
As the use progressed, these virtual manipulatives got more detailed and have since expanded beyond their initial repertoire. Now, they are not just used instead of concrete manipulatives but offer ability to allow students to explore spatial aspects, and multiple representations of concepts in a way that is more difficult for concrete manipulatives.


There's a pretty big collection of virtual manipulatives on the internet, ranging in content from basic mathematics (fractions, counting, etc) to algebra, geometry and calculus. Many of them are aimed at students in elementary and middle schools, although there are some for high school and college level students.

439,000 results!


For me, I'm hoping to use a virtual manipulative to get my students, who are learning pre-algebra concepts, to engage in an activity that will help them to think about math differently. Many of them dis like math and find it boring. I'm hoping that by using the virtual manipulative they can explore the concepts they're learning in lecture, in a fun manner. Many of the manipulatives use game or game features to demonstrate ideas and enhance understanding. I think the manipulatives are also useful because they don't require just one specific piece of knowledge. A student or learner has to use and incorporate various types of knowledge when working. There's the spatial aspect, logic, reasoning, problem solving, and of course the specific topic they're working on.


Ok, so I've described my tool and how I'm going to use it. There's only one problem:
Which one??

Virtual manipulatives encompass a broad spectrum of different specific tools. They all use the same basic ideas and methods, but differ in how they present the idea and how they ask the student to explore and demonstrate knowledge. There are some that are very much geared to younger children, some that are more sophisticated.

As simple as fraction circles

or as complicated as probability and chaos analysis


I've spent quite a bit of time combing many sites and educational search engines, finding, looking at, examining and playing with different ones.
As I've said before, they run the gamut from basic counting to calculus. There isn't just one, but _many_.

Seriously, it was kind of exhausting. I would find something that had a good idea, or a good delivery system… but was too childlike for my students.


I'm a fan of using games to teach, so I admit I was often tempted or drawn towards the more game like activities. However, many of those were also geared towards younger students.

Part of the challenge, for me at least, was to find something that age appropriate, but content appropriate.

See, my students are older, college aged. But they're also largely artists and musicians and "Creative" types. Many of them have had negative experiences with math in school before and have a made a point to avoid it at all costs. So, many of them have weak skills in some of the "core" content and foundation materials. Fractions, percentages, decimals, ratios… are areas that a lot of my students struggle with.

SO I want to find material that would help them in these areas, that i thought they needed the most help in. But, again, much of the material is grouped by content in terms of primary school groupings. So because fractions, and decimal work is taught in earlier years, most of the manipulatives I found were geared towards younger students.

BUT! I persevered… and eventually, my late night searching led to me three sites that i thought would help me the most:




First, the National Library of Virtual Manipulatives.

This was the very first site I encountered when doing searches for and researching virtual manipulatives. It's been on my list and radar ever since. In narrowing down my choices, it was an obvious contender. It has content spanning from "basic" number and operations to data analysis and probability, while also spanning the age range from Pre K to high school. There are a lot of good looking tools and ideas here. I've already explored the site extensively, but I've chose a few specific manipulative examples that I want to play with further.
I like the way it shows functions as input and output



Second: Interactivate website
The site contains many activities but there was a few in particular that I thought might be useful. The equivalent fractions activities seem like something that might help my students to better understand the relationship between fractions, in a visual/spatial manner.
Equivalent fractions finder

I'm looking at the equivalent fractions finder and some of the other fraction functions.


Finally, I've also been looking at the Illuminations site. The manipulatives on this one are similar to the Interactivate manipulatives, although there seem to more that are suited for older learners.
I've looked at several, but keep coming back to this one with ratios:

I show cased this on in my OMM post, and so I have a bit more experience with it. It involves a good amount of problem solving and analysis, but it's also fun and challenging. (or at least I think so)


So which one will I use for my project?

Stay tuned to find out!

Friday, August 12, 2011

BP6_Link to "Searching for a Science Eye" blog

I really love it when concepts, ideas and real world tools come together. It's really satisfying to work on a project, and connect the ideas from that project with another idea, person, and project.

I've been doing a lot of research into the use of Virtual Worlds and Environments in education, and how these virtual worlds can be used to improve students engagement and understanding of material.
One of the more fascinating ideas I've come across in this research, is using game theory and design to create games, in a virtual environment setting. These games teach students a range of subjects, from science to literature arts, in an immersive, engaging and FUN manner.

So I was really excited and intrigued to read Stephaine Bivins review of the web 2.0 tool Electrocity.

www.electrocity.co.nz

It's a really neat program/tool with resources included to help teachers make the most of it.

Click this link to read more about what I have to say about this program, and my comments to Stephaine.

BP5_Link to Kimber's Expedition in Education blog

While looking through my fellow colleagues posts about web2.0 tools, I came across Kimber's review and exploration of Fontstruct.

www.fontstruct.com


It's use is in it's name: the web based tool allows you to actually *create* (construct) your own font, from scratch. It's quite an interesting idea. The process may seem a little daunting at first, but it's a lot of fun to use and play with. It definitely encourages creativity, and pushes you to explore the boundaries of the application.

While the idea of creating a font may seem inapplicable to education, I found quite a few avenues of learning potential and ideas for use of the creative app.

Use this link to see my comments and discussion on the use of this tool in Kimber's post.